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Changelog
  • 19 Nov 2022, 12:08: Water and ice are now concidered the same element - Added new info in "at birth" acquisition chances

Elements

Life on Noéyihn is possible thanks to a combination of nine elements, that inhabitants can learn to control naturally or with the help of magic stones.

Elements and passive effects

Earth

Better resistance to shocks

Air

Better reflexes, faster moves

Water / Ice

Water breathing, ease in water / Immunity to cold temperatures

Fire

Immunity to hot temperatures

Lightning

Immunity to electric shocks

Poison

Immunity to diseases

Light

Faster healing process

Shadow

Night vision

Acquisition

Artifact

Anyone can learn to control an element thanks to elemental artifacts. They are crafted from elemental stones, as accessories, tools or weapons. They have to be worn to gain abilities related to their element.

Elemental tattoos are also considered as (permanent) artifact as they use elemental stone powder as main ingredient.

At birth

Noéyihn’s inhabitants have a 60% chance to be linked to an element at birth. It can be inherited from a parent (50%), based of the date of the year (30%) or based on location (20%).

In case of this last possibility, temperature is an important factor. For example, ice will have higher priority in cold lands, like fire in arid places.

God’s gift

In rare occasions, gods of Noéyihn can gift a new element to the subject of their choice.

Such situation mainly happens during deadly accident when an element is in cause. If they believe a person deserve to live longer, a god can save them and grant them the control of the element that could have killed them.

A few chosen subjects can get the honor to become champion, with special missions given by gods to protect the planet.

Mastering levels

Mastering levels are calculated on how well a person is able to control their element.

Levels 1 to 2

Novice

Subject can use element in contact with their body and gain special powers (elemental resistance, energy recovering, …).

Levels 3 to 4

Intermediate

Subject can transform their energy into elemental actions to help them in their everyday life or as fighting techniques.

Levels 5 to 6

Expert

Subject can control element around them.

Level 7

Champion

Subject can control weather and transform into their element (only for chosen ones).